Superhuman Samurai Syber-Squad

– Superhuman Samurai Syber-Squad is an American television series. It was produced by Tsuburaya Produc..

Type:
TVSeries
Rating:
7.00 / 10
Duration:
20 Minutes
Release Year:
1994
Superhuman Samurai Syber-Squad
Superhuman Samurai Syber-Squad (1994)

Superhuman Samurai Syber-Squad is an American television series. It was produced by Tsuburaya Productions, Ultracom and DIC Entertainment, with distribution by All American Television, and ran for one season from September 12, 1994 to April 11, 1995 in syndication, as well as on ABC. It was an adaptation of the Japanese tokusatsu series Denkou Choujin Gridman which was produced by Tsuburaya Productions. The series was originally going to be named PowerBoy but was renamed Superhuman Samurai Syber-Squad to avoid confusion with Saban Entertainment's Mighty Morphin Power Rangers.

The series development mirrored the creative construct established earlier with the Teenage Mutant Ninja Turtles. The master toy licensee -- Playmates Toys—funded the series, interpolated American development via toy licensing rights, and did a commercial buy-in on the Fox Network, where Haim Saban had established a kids block of time with other programs like "Power Rangers." Playmates called upon the development team at DIC. DIC, Pangea and Playmates' marketing group created an ensemble of character names, traits and profiles, which were spun into a most ambiguous series offering. More than anything else, this was a quick-to-market slam dunk to capitalize on the upsurge in popularity of imported Japanese monster-robot shows which could be adapted with new, regionalized live-action footage.

Release Date:

12 Sep 1994

Language:

English

MPAA Content-Rating:
TV-Y7 – For Children Age 7 and Above

This program is designed for children age 7 and above. Programs rated TV-Y7 are designed for children age 7 and older. The FCC states that it "may be more appropriate for children who have acquired the developmental skills needed to distinguish between make-believe and reality." Programs given the "FV" content descriptor exhibit more 'fantasy violence' and are generally more intense or combative than other programs rated TV-Y7.

Plot:

Sam Collins is a typical teen (with a talent for programming video games) who's the leader of a rock band. One day, at practice, he is the victim of a sudden energy surge. He become a character in one of his games, named "Servo". Meanwhile, Malcolm Fricke, discovers a strange program in HIS computer, named "Kilokahn", which is a military Artificial Intelligence program, now presumed destroyed in the energy surge. Now Sam, Sydney, Tanker and Amp (later Lucky) must fight Kilokahn in cyberspace while keeping everything hush-hush.

Ratings:
Internet Movie Database:
7.0/10

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