The Flying House
– Corky, Angey, and Justin are playing hide and seek in the woods when a sudden storm appears and they..
Corky, Angey, and Justin are playing hide and seek in the woods when a sudden storm appears and they come upon a house in the woods. They go inside and meet Professor Bumble and his Solar Ion Robot, SIR. They discover the house is a flying time machine and a sudden mishap send them into the past where they end up witnessing events from The Bible's New Testament as they keep trying to get home.
English
This program is suitable for all ages. Programs rated TV-G are generally suited for all audiences, though they may not necessarily contain content of interest to children. The FCC states that "this rating does not signify a program designed specifically for children 10 years of age and older, (and) most parents may let younger children watch this program unattended." The thematic elements portrayed in programs with this rating contain little or no violence, mild language, and no sexual dialogue or situations.
When a storm disrupts a game of hide and seek, Justin Casey and his friends Angela and Corky Roberts take refuge inside a house owned by Professor Humphrey Bumble, an inventor, and his Solar Ion Robot (SIR). The Professor shows them his greatest invention: a time machine built into his home. He plans to use the ongoing storm's electricity to get it working, but the energy sends SIR haywire and its antics damage the machine and make it send the whole house to the past, to the time of the New Testament. Now, as Professor Bumble makes several adjustments to fix his flying house, causing it to shift between various biblical events, Justin and his friends witness and participate in these events.